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Phantom dust pc uncapped
Phantom dust pc uncapped












  1. #Phantom dust pc uncapped 1080p
  2. #Phantom dust pc uncapped Offline

This indicates that the smoothness in open areas is greatly affected by how much player data your game has to load.

#Phantom dust pc uncapped Offline

However, after midnight when many people were offline and the rest online were standing still at NPC vendors, the game ran pretty smoothly. Loading into beta for the first time with lots of other players running around at the same time made the game run really choppy. The first week of NGS release will be a graphics lag-fest – most stuttering is caused by lots of other characters Anti-aliasing will also smooth out UI text, grass, and hair, making them appear less noisy and therefore improving image quality the most with the least cost. NGS has lots of edges you want to sharpen such as buildings and male CASTs.

phantom dust pc uncapped

Try to keep anti-aliasing on with at least FXAA. If you are struggling to get playable framerates, start with the lighting settings and test which ones you notice or hardly notice. Beta didn’t have many places with fog, but I think it looks cheap and bad. These settings worsen image quality.ĭepending on your preference, bloom and volumetric fog can be turned off if you don’t like how they look. Turning each of these on or off won’t impact graphics performance very much, but it adds up.įor everyone, I suggest turning off blur and turn off screen edge darkening. There are a bunch of individual graphics settings for things such as reflections, 3D surfaces, etc. Some graphic settings in the menu are useless or totally optional This is because the field test in the salon shows this behavior and is easily replicable by slowly moving the day/night slider. I do not know why this happens, but I speculate it’s because of the sun behind the mountains casting shadows. If you are comparing your FPS to other players, make sure you ask what time of day in the game the FPS was measured. Framerate is at its highest in the middle of the day or middle of the night which for me is 90 FPS. In general, framerate is at its lowest during sunrise and sunset which for me is 60 FPS. I confirmed this by accident by letting Afterburner plot data while I was afk on a lightly populated block. There is substantial FPS variance with the day/night cycle If you have other lighting settings turned on like global illumination and ambient occlusion, these will create distant shadows on their own. Your eyes will notice the detailed shadows around your character which you want to keep, but you can hardly see the detail in distant shadows which is a waste. Since lowering the shadow setting only affects shadow draw distance on the ground, my recommendation is leaving it on Level 2. Level 4: Render shadows up to 300 feet away Level 3: Render shadows up to 100 feet away Level 2: Render nearby shadows to 30 feet away The shadow setting had 5 levels which I can best described as this: I observed a max difference of 30 FPS with shadows off and shadows max. Shadows cost the most FPS, but can be lowered while maintaining good image quality CPU usage fluctuated between 60-70% load I did not observe individual core loads. Some of this can be attributed to being bound by the CPU. There was lots of stuttering when loading nearby player data, loading large world scenes, and during the Urgent Quest when the boss fired lots of large lasers. This is playable, but I did want to casually investigate what causes this massive range in FPS. I set the preset to max (Preset #6) and upped shadows and draw distance to max and loaded into NGS beta. With my Intel i7-7700K and Nvidia GeForce GTX 1080 falling just below the “highest image quality” recommendation, I was expecting max graphics settings would be playable. My main takeaways in detail with some advice… Nvidia GeForce GTX 1080 (small factory overclock)ġ080p resolution, 144Hz refresh rate monitorģ2GB DDR4 memory clocked at 2400MHz (motherboard default frequency) This sample image shows FPS and frametime during an Urgent Quest battle.

#Phantom dust pc uncapped 1080p

VRAM at 1080p uses 2.8GB.ĭata was plotted by MSI Afterburner’s hardware monitor and FPS counter. System RAM after a cold boot and NGS beta running is around 7GB used with max settings. Other graphical settings relating to light also “cost” FPS, but each not nearly as much as shadows.ĭay/night cycle causes FPS variance as much as 30 FPS, with sunrise and sunset having the biggest impact.

phantom dust pc uncapped

The shadow setting costs the most FPS and the difference between off and max shadows can be up to 30 FPS. This stuttering is caused by long terrain draws, loading nearby player data, and complex boss attacks. Stutter and microstutter happens frequently if your PC cannot output a very high framerate to compensate. PSO Team did not mention that the “highest image quality” recommendation targets 1080p resolution and 60FPS.

phantom dust pc uncapped

The official beta system requirements made sense. TL DR my conclusions for NGS beta graphics














Phantom dust pc uncapped